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Sam Tektzby
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Posted - 2014.03.11 12:05:00 -
[1] - Quote
I dont know, maybe because it was one of most used engines at time. Basicaly they made a big mistakes, there is a big amount of better ones. I know Unreal have one of the most advanced core physic mechanics. But for what is that, if CCP cant fix glitches and bugs like "soil-catch" (do you know that shock when you running on eemy and in one second something catch you for foots, like zombie in some b-movie), invisible walls (today i was on map and i tried to take cover near to hill aprox five metres from me and guess what, i stuck on invisible wall two metres from edge of that hill), cornering (do you know that feeling when you saw enemy behind corner, you threw grenade and that nade bump from air ner corner back) and many many more. I just dont know why this, there is many many other licensable engines better and easier for Ps3 optimization. But hell, how they cook that, now they must eat that.
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Sam Tektzby
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Posted - 2014.03.11 12:09:00 -
[2] - Quote
Himiko Kuronaga wrote:Careful kids.
Disassociatives like cough syrup may sound like a good time, but as you can see it can really screw with your ability to perform basic functions such as the ability to spell anything or form a relevant thought.
Hell i love calpol
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Sam Tektzby
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Posted - 2014.03.11 12:11:00 -
[3] - Quote
Beeeees wrote:GTA V FTW wrote:Because it was cheap and easy. Kinda like CCP's Devs. #SHOTSFIRED But in all seriousness, CCP ditched Carbon because the PS3 shat itself running it. The only reason to pick UE I can think of is time restraints. Its not exactly the hardest to code for, and it was already optimized for consoles. The problem is not that its somehow hard to code right for, the problem is with the UE that its inherentely sh!t.
Honestly wasnt that just optimization again, because i dont trust them anymore after all that lies before. AC, Motorstorm, TLoU, GTAV, Mirrors Edge all these games had awesome efects and graphics. Ps3 is not that weak, how they told us.
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Sam Tektzby
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Posted - 2014.03.11 12:36:00 -
[4] - Quote
Beeeees wrote:Sam Tektzby wrote: Ps3 is not that weak, how they told us.
The PS3 really is that weak. Consoles are inherentely weaker hardware-wise than contemporary PC parts. At launch, even. You know, 720p, or rather its 4:3 equivalent, 1024x768 was PC standart in 2004. Thats 10 years ago.
Dust was announced 2009, that five years later than you PC standart info. Oki Dust was announced 2009 and they didnt know, they will have problems?! Thats stupid even more, honestly. Another fishy thing on whole story with engines. You know how i see that, i agree its mostly made up story, but i see that like. They had engine prepared, but it was late for its improvements/optimization/finishing and they ask sony. But sony told:"Nope boyos you had your time, now we want see progress." A guess what, they told:"Hmm we have this concept but engine is not properly finished and optimized for Ps3." Sony gave them razor on throat, because there was just barely started project and CCP arives with this AWESOME idea about Unreal engine, what was really great with all that thingies, but after some time and beta release, the imaginary scythe hit the stone and CCP found terible think. They cant do that properly again
Da da daaaaa
And from that time they blaming Ps3 from its weakness, but there is hidden thing. Why other studios made that and CCP not, thats the real thing, the reall question
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Sam Tektzby
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Posted - 2014.03.11 13:00:00 -
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I dont know if that crying was on me, i actually never cried about game. MAG that is pretty one example, what Ps3 can. With properly optimized engine we can have MAG-DOMINATION scale battles. But honestly, what i see roght now is bigger push on players wallet without a reasonable progress. MAVs, Jets, rolepay, pilotsuits, full connection with EvE etc. Thats all somehow was lost, even core mechanix and balance is missed and i mean from start. "More and more CCP is lost.", as told by master yoda
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Sam Tektzby
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Posted - 2014.03.11 13:17:00 -
[6] - Quote
Yup havok, i ..i just dont know why unreal.
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Sam Tektzby
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Posted - 2014.03.11 14:39:00 -
[7] - Quote
Malkai Inos wrote:RydogV wrote:I always found it strange that when CCP realized they could not use Carbon effectively, why they didn't just licence Havok software? All the best looking games on PS3 were built on it (Uncharted, The Last of Us, Killzone 2&3) and it obviously can be optimized to get the most out of PS3 hardware. Even MAG used it I think. It is pretty much set up for shooters too.
Oh well, let's hope there is a better plan for PS4 someday. Havok is not an engine. It's a SDK mostly used for physics, of which there isn't very much in dust, and certainly not the prime reason for the graphical fidelity of those games.
Good point, its basicaly engine for physiques but its still. It is too difficult to ask for inhouse engine of guerilla killzone for example?? Or anyhing what already working fine and properly?!
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